
NMS-Raster: Post-processing bounding boxes using the “G” in GPU
Table of contents NMS-Raster: Post-processing bounding boxes using the “G” in GPU The bounding box problem Classical NMS NMS-Raster: Z-Aware rasterized suppression Advantages of the approach Implementation Instanced drawing into integer framebuffer Contribution histogram Threshold filtering Strengths of the design Performance NMS-Raster: Post-processing bounding boxes using the “G” in GPU In this article, we explore the challenges of bounding box post-processing in AI-powered object detection and demonstrate how our high-performance inference engine, Raven, addresses them from a novel angle.



